DREAD FILES · EPISODE ONE
SOMEONE KNOWS
YOU'RE HOME
A SUBURBAN GHOST STORY WITHOUT A GHOST
headphones recommended · best played alone · contains no gore,
only the feeling of being watched
CONTROLS
LEARN THEM. YOU'LL NEED THEM.
W A S D walk
MOUSE look (click the game to capture)
SHIFT sprint
C / CTRL crouch (toggle)
E interact / open / close / answer
Q lock / unlock door · decline call
F pick up object
G drop object
R place object (aim at a surface)
X examine held object
TAB phone
L flashlight
ESC pause menu
CONTROLLER fully supported
LEFT / RIGHT STICK move / look
A / SOUTH select / interact
B / EAST back / lock / decline
X / WEST take / drop · Y / NORTH examine
D-PAD navigate menus · START pause
LEFT STICK walk (tilt = speed)
DRAG look (anywhere on screen)
RUN sprint toggle
DUCK crouch toggle (hide like this)
INTERACT use / open / answer — glows when usable
LOCK lock a closed door · decline call
TAKE / DROP / PUT carry objects
LOOK examine held object
📱 phone 🔦 flashlight ⏸ pause
EPISODE ONE · COMPLETE
YOU MADE IT OUT
DIDN'T YOU?
You make it halfway down Alder Street before your hands stop shaking enough to check the mirror.
The house sits exactly the way you left it. The porch light is on. You don't remember leaving it on.
Your phone hasn't stopped buzzing since the engine caught. Mom — three missed calls, then: "BABY ANSWER ME."
And one more message, from a number with no name. Two words.
You read it at the red light. You wish you hadn't.
At the curb, in front of your empty house —
the mailbox flag is up.
DREAD FILES · EPISODE ONE
SOMEONE KNOWS YOU'RE HOME
CREATED & DEVELOPED BY
INKPLAY STUDIOS
STORY · GAME DESIGN · CREATIVE DIRECTION
Inkplay Studios
PROGRAMMING · TECHNICAL DEVELOPMENT
Inkplay Studios
VISUAL DESIGN · ENVIRONMENT
Inkplay Studios
QA & TESTING
Inkplay Studios · Additional testers
TECHNOLOGY
Three.js and required open-source components
Final third-party attribution and licenses will be verified before commercial release.
THANK YOU FOR PLAYING
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