
Hearthwood
A cozy, character-focused world built around everyday life, exploration, relationships, and the feeling of belonging in a living town.
✦ IN DEVELOPMENTVIEW PROJECT →INKPLAY STUDIOS • ORIGINAL GAME PROJECTS
A game-development portfolio by Kelsey Iffert, combining creative writing, interactive storytelling, cozy worldbuilding, and psychological horror.
GAME PORTFOLIO — 09 ORIGINAL PROJECTS
Original games in development

A cozy, character-focused world built around everyday life, exploration, relationships, and the feeling of belonging in a living town.
✦ IN DEVELOPMENTVIEW PROJECT →
A narrative-focused project built around emotional tension, personal experience, and the things people carry with them when life refuses to feel settled.
✦ IN DEVELOPMENTVIEW PROJECT →
A character-driven adventure about growth, ability, identity, and finding a place in a world that measures people by what they can do.
✦ IN DEVELOPMENTVIEW PROJECT →
A psychological horror project that uses the familiar idea of saving a game as part of an unsettling narrative about control, memory, and what a player can trust.
✦ IN DEVELOPMENTVIEW PROJECT →
A home should feel safe. This project turns that expectation against the player, building fear around the possibility that someone knows exactly where you are.
✦ IN DEVELOPMENTVIEW PROJECT →A dark psychological mystery built around reflection, uncertainty, and an atmosphere where appearances cannot always be trusted.
✦ IN DEVELOPMENTVIEW PROJECT →A colorful action-adventure about a soul swap, mistaken identity, fallen trust, and an unlikely hero fighting to set things right.
✦ IN DEVELOPMENTVIEW PROJECT →A cozy store-sorting game about unpacking deliveries, reading labels, and stocking increasingly large shops.
✦ IN DEVELOPMENTVIEW PROJECT →A dark investigative mystery where a diary predicts your actions while you uncover evidence and piece together the truth.
✦ IN DEVELOPMENTVIEW PROJECT →Selected work
Original game project
A cozy, character-focused world built around everyday life, exploration, relationships, and the feeling of belonging in a living town.
Explore Hearthwood, enter detailed homes and shops, interact with residents, and move through a town designed to feel dense, warm, and lived-in.
Current development focuses on polishing the town, NPC spaces, building interiors, navigation, and a consistent cozy visual identity.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A narrative-focused project built around emotional tension, personal experience, and the things people carry with them when life refuses to feel settled.
Story progression and environmental interaction drive the experience, with atmosphere and character moments taking priority over combat.
Designed as an intimate narrative experience where setting, pacing, and emotional storytelling work together.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A character-driven adventure about growth, ability, identity, and finding a place in a world that measures people by what they can do.
A blend of narrative choices, exploration, character interaction, and life-simulation ideas supports a story centered on personal development.
Built to connect progression mechanics with character storytelling rather than treating skills as numbers alone.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A psychological horror project that uses the familiar idea of saving a game as part of an unsettling narrative about control, memory, and what a player can trust.
Exploration, environmental storytelling, suspense, and narrative discoveries create tension without relying on constant action.
The project emphasizes dread, uncertainty, and the relationship between the player and the game itself.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A home should feel safe. This project turns that expectation against the player, building fear around the possibility that someone knows exactly where you are.
Careful exploration, observation, environmental cues, and survival-focused tension shape an experience where ordinary spaces become threatening.
Designed around paranoia and anticipation—making what might be nearby as frightening as what the player can actually see.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A psychological mystery where reflections, perception, and uncertainty shape an increasingly unsettling experience.
Build 2 is the current playable website build.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
A soul swap at birth leaves the world trusting the wrong hero. Explore kingdoms, gain weapons, and fight to uncover the truth.
Build 8 is the current playable website build.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
Explore stores, unpack deliveries, inspect products, and put everything where it belongs in a cozy 3D sorting experience.
Build 1.2 is the current playable website build.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
Original game project
Investigate Greyhaven, collect evidence, question suspects, and unravel a diary that seems to know your actions before you take them.
Build 2 is the current playable website build.
Visual disclaimer: Roadmap artwork is concept/reference imagery for development planning. It does not represent the game’s current or final graphics. See the Progress Gallery or playable build for current visuals.
About
Story-first games built from character, atmosphere, and worlds worth exploring.
InkPlay Studios is Kelsey Iffert’s independent game-development portfolio. With a background in creative writing, Kelsey develops original projects ranging from cozy life simulation to psychological horror, with a focus on narrative design, memorable characters, environmental storytelling, and accessible player experiences.
Contact / Collaboration
This portfolio documents the original games currently being developed under InkPlay Studios. Public playable builds will be linked here when they are ready to share. This portfolio is designed for game-development opportunities, creative collaboration, and showcasing ongoing original work.
View the nine projects